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RivenRiven


Review

 by Steve Metzler
Hadean LandsHadean Lands

Review

 by Steve Metzler
Tesla EffectTesla Effect

Review

 by Steve Metzler
Diablo IIDiablo II


Review

 by Steve Metzler
Dag ScheveDag Scheve

Interview

 by Steve Metzler
Puritas CordisPuritas Cordis

Review

 by Steve Metzler
Gray MatterGray Matter

Review

 by Steve Metzler
Dark Fall: Lost SoulsLost Souls

Review

 by Steve Metzler
Tex Murphy: OverseerTex Murphy: Overseer
Review

 by Steve Metzler
Fallout 3Fallout 3


Review

 by Steve Metzler
Dark Side of the MoonDark Side of the Moon
Review

 by Steve Metzler
Atlantis IIAtlantis II

Review

 by Steve Metzler
OverclockedOver-
clocked


Review

 by Steve Ramsey
Seven Games of the Soul / FaustFaust


Review

 by Steve Metzler
The Immortals of TerraPerry Rhodan

Review

 by Steve Ramsey
Where Have All the Puzzles Gone? (Part II)Puzzles (Part II)

Feature

 by Steve Metzler
Where Have All the Puzzles Gone? (Part I)Puzzles (Part I)

Feature

 by Steve Metzler
 
metzomagic.com Editorials

(Indexed by author and date published)

By Gordon Aplin
Images of Computer Gamers
Adult Games ... but are they really?
More Games For Everyone
A Fish Called Quandary
Another Missed Opportunity
Adventure Games: Sacred Cow or Sacrificial Lamb?
Harry Potter: A Modest Proposal
The Name of the Game
In the Shadow of the Monster: Adventure Games and Market Forces
The Cameron Files - Interview with Galilea
Alice's Adventures in Quandaryland
Sex, Stereotypes and Video Games
You must remember this ...
The Year of Living Dangerously
That reminds me of an adventure game ...
A Perfect 10
And The Loser is ...
Cautiously Optimistic
Where did the year go?
No, seriously ...
Not So Nutso - Interview with Steve Ince
Limbo of the Lost - Interview with Steve Bovis
The Power of the Press

By Mr. Bill
Are They "The Boss Of US"?

By Adrian Carmody
Out of Genre Experiences! Playing in the MUD

By Bonnie Collins
Try This ...

By Len Green
Quest/Adventure Computer Games ... Going; Going; GONE?
Go-LIATH? ... But hardly a colossal game (as yet)!
From 'Hints' to 'Walkthroughs' to 'SAVE-GAMES'

By Jonas Kyratzes
Interactivity in Adventure Games

By Josh Mandel
Go Ask Alice

By Steve Metzler
Bring out your dead! Getting old games to run in Windows XP
Genre Wars, Part II: A little action with your adventure, perhaps?
Give it your best shot, console jockey, but we're not dead yet!
Where Have All the Puzzles Gone? (Part I)
Where Have All the Puzzles Gone? (Part II)
Dreamfall Chapters - Interview with Dag Scheve of Red Thread Games

By Lee Perkins
Amazing Journeys: Role-Playing and Adventure Games

By Quandary
Simon the Sorcerer 3D: Interview with Andrew Brazier
Traitors Gate: Interview with Nigel Papworth

By Steve Ramsey
Stars In Their Eyes
Law & Order - Interview with Christina Oliver of Legacy Interactive

By Peter Smith
Getting One's Fingers Caught In The Gooey Stuff
Somebody Expects the Spanish Inquisition
Derailed by the Last Express
Adventure Games - Interview with Lee Sheldon
Dark Fall: Lights Out - Interview with Jonathan Boakes
Interview with Jonathan Boakes - After Lights Out
Interview with Matt Clark - Beneath Barrow Hill
The Slide-Show Must Go On

By Albert Them
Adventure Game Reviews: Reading Between the Lines

By Chris Tolworthy
Adventure Games: The Statistics of Prejudice

By Rosemary Young
The Changing Face of Adventure Games
Escape to Reality?
The Other Half
The Single Save Game
Fun for all
What! No Text?
The Problem With Ratings
Five Year Old Not Included
Thanks to Friends of Quandary
Females and Computer Games
Linearity or non-linearity ... or going round in circles?
The Myst Opportunity: Adventure games ... what now?
Slings and Arrows: Quandary takes up arms against a sea of troubles in defence of pure adventure games
The Mouse that Roared!
Myst III: EXILE Interview with Susan Weyer
What Adventurers Don't Want!
Zelenhgorm: The Great Ship Interview with Michi Lantz
When Darkness Falls! - Interview with Jonathan Boakes
Mass Media Myth-making: Some comments on 'Just a Game'
King's Quest IX - Interview with Phoenix Freeware Online
Keepsake - Interview with Wicked Studios
And Then There Were None - Interview with Lee Sheldon
Bone - Interview with Dan Connors of Telltale Games
Martin Mystere - Interview with Artematica Entertainment
Ankh - Interview with Deck 13

By Rosemary Young and Gordon Aplin
Flight of Fantasy: Interview with IBI
Logic behind Chaos - Interview with Chaos Concepts
Sad State of Affairs, A
The Way Things Are!
A Tale of Two Genres
It's Official ... Adventure game players don't exist!
Winter Of Our Discontent Made Glorious Summer ...
Adventures in Quandaryland
Quandary Wars Episode 19: The Phantom Market
Preserving the Past
Sex, Sport and Video Games
The Loneliness of the Long Distance Adventurer